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Fledermaus Scene Objects Dock

Scene Objects Dock


Scene Object Dock

The Scene Objects Dock provides the ability to manage data objects actively loaded into the application. In addition, it provides access to data set specific control functions for the selected object. The toolbars will change depending on what kind of data object is selected.

Object List

The list-box in the center of these controls displays the names of all currently loaded data objects. If there are more objects than can fit in the list box a scroll bar appears so you can scroll up and down the list. Selecting an object's name makes it the active object that the rest of the controls manipulate. The object names are indented to show the hierarchical relationship between the objects. All objects are considered children of the root node. However, some of the children may themselves have children. These second-generation children are further indented from their parent to show this relationship. Any transformation performed on the parent of a group of children objects will also affect all the children as well. For example, if the Z scale of the root node is increased by a factor of two, every object's Z axis will appear to be scaled by a factor of two. If a data object has no descendants then transformations performed on it will affect only it. The same relationship applies when showing or hiding objects. Hiding the root node automatically hides all of its children, which hides every data object in the system. To show or hide a data object, click on the checkbox to the left of the object name.
To close a data object file, removing it from the 4D scene, select its name in the data list and press the Delete key. Note that this only removes it from the active 4D scene it does not affect the file on disk in any way. Scene objects can also be deleted from the Scene Objects Context Menu.

Scene Object Context Menu

Scene Object Right-Click Menu


Access the Scene Object Context Menu as shown in the figure above, by Right-click mouse button in the scene object window or on an object in the list.

Operations will list all the available operations that can be made to the object(s) selected.

Export will list the export options available for the specific data object(s).

Create Group from Selection... will nest selected objects in a parent object as children.

Remove Object will remove the object from the current scene.

Save selected  will be present when you have an object from the object list selected.

Exaggeration Field

Vertical Exaggeration Field


The Exaggeration text field stores the current vertical exaggeration factor for the root node, which corresponds to the vertical exaggeration factor for the entire scene. To change this value, enter a new number in the text field and press the Enter key. A value of 1.0 results in no vertical exaggeration, while a value of 2.0 results in the heights being stretched twice as high as they should be, and so on. The exaggeration can also be adjusted by clicking and dragging the cone on top of the central widget in the turntable interface mode.

Attribute Panel

Object Attribute Panel


The object attribute panel shows rendering parameters specific to the object selected from the objects list. It also displays at the bottom, drop-downs for accessing object operations and export the current object to other formats.

The following links provide details about the attribute panel options provided for each type of objects.

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